Recently one of our team-members published a solution and code examples for how to avoid self-intersection artifacts in OptiX as well as DirectX and Vulkan. Despite having “DirectX” in the title, this works just as well …
OptiX 8.0 has officially been released! This is the first major version revision since OptiX 7 came out four years ago. The new OptiX 8 introduces Shader Execution Reordering (SER) which allows you to reduce execution di…