Solving Self-Intersection Artifacts in OptiX

Recently one of our team-members published a solution and code examples for how to avoid self-intersection artifacts in OptiX as well as DirectX and Vulkan. Despite having “DirectX” in the title, this works just as well for OptiX and comes with OptiX code.


OptiX code: GitHub - NVIDIA/otk-shader-util: Vector math and other CUDA helper functions for OptiX kernels


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