I have created a scene where a sphere is moving away from a stationary camera. In my closest hit program, I shoot a new ray (reflection ray) assuming a perfect mirror surface, the angle of incidence = angle of reflection.
When using a ray depth of 0, everything works as expected with both - a primitive sphere and a triangle mesh. I color the pixel in the closest hit / miss program and the shape ends up being visible as expected.
When I’m loading the sphere as .obj using the OptiXMesh loader everything works as expected and the screen stays dark.
When using a ray depth of 1 and a primitive sphere i get artifacts. The rays refleced/shot from the sphere surface should all evoke miss programs and I expect a black screen:
I utilize the sphere.cu file from the tutorial to create a primitve sphere, with its intersection and boundary program, and I get some unexpected hits.
This gets worse when the sphere moves further away.
Is it possible that this has something to do with the intersection program?
Any help/suggestion is appreciated. Thanks.
I am using VS2013 with OptiX 3.8.0 and CUDA v7.0 under 64 bit Windows 7.