Optimize Raytracing in Tetrahedron Meshes
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0
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11
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September 9, 2024
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Ray Tracing multiple matrix object transformations
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0
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9
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September 7, 2024
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Async-compute BLAS build + DispatchRays?
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0
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20
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August 14, 2024
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Render different variants
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0
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15
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August 5, 2024
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RTX A6000 ADA - no more NV Link even on Pro GPUs?
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21
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21225
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August 1, 2024
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Using CUdeviceptr in launch params
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1
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19
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July 24, 2024
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Rays leaking along the mesh boundaries
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3
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28
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July 23, 2024
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Any lower access to RT core than OptiX?
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5
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1290
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July 21, 2024
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Question about GTX ray_query
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2
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86
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July 1, 2024
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HDMI out 1080p change 1080i in NVIDIA RTX 3070
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1
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116
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June 14, 2024
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What different means between the words "maximum ray trace depth" and "recursion depth" in OptiX programming guid
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5
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1288
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June 14, 2024
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RTX in python
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6
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559
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May 13, 2024
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Unreal RTXDI NRD Texture Blurring
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1
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314
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May 6, 2024
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Program RT Cores using OpenGL, Vulkan, or CUDA?
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5
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2661
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April 30, 2024
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BLAS building fails with a large buffer without an irrelevant flag
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0
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277
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March 14, 2024
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Extending OMM to AABB primitives
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0
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252
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February 28, 2024
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Using RTXDI with nanite
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6
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1138
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January 25, 2024
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Premature stop of BVH traversal?
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3
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464
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January 24, 2024
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Drivers for Iray for Intel CPUs
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1
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406
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January 22, 2024
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SVGF unstable artifacts
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0
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388
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January 8, 2024
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Question regarding visibility check in RTXDI's spatial resampling pass
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2
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436
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December 19, 2023
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Level of detail of Micro-mesh
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1
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650
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October 30, 2023
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Anyhit payload lost when calling “AcceptHitAndEndSearch()” or "IgnoreHit()"
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11
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1352
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October 24, 2023
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What should I set the motion vector to after disocclusion?
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2
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709
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October 5, 2023
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Vulkan Ray Query no hit
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5
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805
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September 26, 2023
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Minecraft RTX reflections
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4
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1855
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September 12, 2023
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Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
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2
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1512
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September 20, 2023
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Does RTXGI cutted from Unreal Engine 5.2 Nvidia RTX Branch?
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1
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734
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August 9, 2023
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Maximizing GPU Utilization
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2
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1131
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July 17, 2023
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DXGI_ERROR_DEVICE_REMOVED because of DXGI_ERROR_DEVICE_HUNG
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1
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992
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July 3, 2023
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