Hi, I came across this older post: post, and I was wondering if there have been any updates since then.
In my case, I’m looking to use an indirect method to build the TLAS, leveraging the results of GPU-based culling—particularly for instanced geometry. Additionally, it would be beneficial to construct indirect BLAS for geometry that’s animated directly on the GPU.
Are there any plans to support accelerationStructureIndirectBuild in the near future? Or do you have any recommended workarounds for handling these kinds of use cases?