Greetings.
I had recently purchased an RTX Gforce graphics card with the intention of using it for real time ray tracing of generated 3D geometry.
I have downloaded and installed the RTX kit from Nvidia with the intention of using it to help me understand and use this kit to display 3D objects ray traced in real time. It was after all recommended as starting point in the Nvidia developer web page.
After playing with the different scenes and changing parameters I dived into the code to find out how the scenes and objects were loaded so I could start using it in my own applications and load other 3D objects.
What I found was that it seems the code was set up to only import json text files that specified only one kind of object file. That being of 3D objects in an unfamiliar gltf format that seems to then reference some accompanying binary file. This was all done within a NVidia donut framework.
A framework that can only load one kind of 3D file format seems rather odd. Am I missing something here. Can this stater Kit load other 3D file formats like obj, ply or stl. If so it, would be greatly appreciated is someone can direct me to where or how this is achieved using this starter kit.
Otherwise it looks like this so RTX starter kit is more of a demo than anything else to show off the RTX capabilities than as a source material to be used to incorporate or develop into applications. And It looks like I will then have to go into other unfamiliar territory of Optix and Cuda to build up what it seems this donut framework of this “starter kit” is missing. To load and display 3D objects other than in a gltf format, and to display proceduraly generating 3D geometry ray traced in real time.
Thanks in advance for any help.