Using CUdeviceptr in launch params
|
|
1
|
65
|
July 24, 2024
|
Rays leaking along the mesh boundaries
|
|
3
|
106
|
July 23, 2024
|
Any lower access to RT core than OptiX?
|
|
5
|
1652
|
July 21, 2024
|
Question about GTX ray_query
|
|
2
|
214
|
July 1, 2024
|
HDMI out 1080p change 1080i in NVIDIA RTX 3070
|
|
1
|
188
|
June 14, 2024
|
What different means between the words "maximum ray trace depth" and "recursion depth" in OptiX programming guid
|
|
5
|
1511
|
June 14, 2024
|
RTX in python
|
|
6
|
995
|
May 13, 2024
|
Program RT Cores using OpenGL, Vulkan, or CUDA?
|
|
5
|
3613
|
April 30, 2024
|
BLAS building fails with a large buffer without an irrelevant flag
|
|
0
|
300
|
March 14, 2024
|
Extending OMM to AABB primitives
|
|
0
|
275
|
February 28, 2024
|
Using RTXDI with nanite
|
|
6
|
1519
|
January 25, 2024
|
Premature stop of BVH traversal?
|
|
3
|
526
|
January 24, 2024
|
Drivers for Iray for Intel CPUs
|
|
1
|
437
|
January 22, 2024
|
SVGF unstable artifacts
|
|
0
|
402
|
January 8, 2024
|
Question regarding visibility check in RTXDI's spatial resampling pass
|
|
2
|
450
|
December 19, 2023
|
Level of detail of Micro-mesh
|
|
1
|
672
|
October 30, 2023
|
Anyhit payload lost when calling “AcceptHitAndEndSearch()” or "IgnoreHit()"
|
|
11
|
1414
|
October 24, 2023
|
What should I set the motion vector to after disocclusion?
|
|
2
|
722
|
October 5, 2023
|
Vulkan Ray Query no hit
|
|
5
|
1118
|
September 26, 2023
|
Minecraft RTX reflections
|
|
4
|
2089
|
September 12, 2023
|
Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
|
|
2
|
1835
|
September 20, 2023
|
Does RTXGI cutted from Unreal Engine 5.2 Nvidia RTX Branch?
|
|
1
|
836
|
August 9, 2023
|
Maximizing GPU Utilization
|
|
2
|
1283
|
July 17, 2023
|
DXGI_ERROR_DEVICE_REMOVED because of DXGI_ERROR_DEVICE_HUNG
|
|
1
|
1436
|
July 3, 2023
|
Too bright results when importance sampling the GGX NDF
|
|
1
|
1157
|
June 22, 2023
|
NVIDIA RTX Caustics Branch
|
|
4
|
1662
|
June 21, 2023
|
GPU hardware metrics or profiling for RT Core usage in Vulkan ray tracing?
|
|
0
|
596
|
May 2, 2023
|
Optix光线追踪引擎
|
|
2
|
920
|
April 21, 2023
|
NVIDIA Driver segfaults when calling vkCmdTraceRaysKHR if pipeline was built with vkDeferredOperationKHR
|
|
1
|
716
|
April 19, 2023
|
Anyhit shader not be called multiple times
|
|
0
|
651
|
April 12, 2023
|