Driver version 566.36 causing heap corruption in "nvrtum64.dll"
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4
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2756
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January 8, 2025
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Driver Crash of 565.90 when LoadPipeline from binary pso cache
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0
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28
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November 12, 2024
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Black bindless textures in Frame capture
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3
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43
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October 15, 2024
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Problem importing small committed resources from D3D12
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0
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85
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June 27, 2024
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Deal with Unreal Engine 5 on A100
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5
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1417
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April 8, 2024
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DXCache Issues & File Path
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1
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3501
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March 22, 2024
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Copy Directx12 to cuda memory
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0
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378
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November 14, 2023
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Driver 522.25+: Flickering issue when using D3D12 HLSL dynamic resources in pixel shader
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13
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2519
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November 9, 2023
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Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
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2
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1660
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September 20, 2023
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Shader Hash not available
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1
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790
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July 31, 2023
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DirectX 12 and NVidia hardware issue in case of busy vieomemory at game start
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0
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653
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March 28, 2023
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Cuda or DirectX for raytracing?
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1
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1231
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February 13, 2023
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Integrating a game engine into Omniverse
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2
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719
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October 20, 2022
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Access to RpResource native graphics resource(s)?
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3
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681
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October 5, 2022
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Nsight Systems fails to profile DX12 programs that run on multiple GPUs
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0
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843
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May 6, 2022
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RenderTargetArrayIndex in D3D12_VIEW_INSTANCE_LOCATION mismatched with effective SV_RenderTargetArrayIndex
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1
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1023
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April 27, 2022
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Usage of ID3D12PipelineLibrary triggers device remove when using library loaded from disk
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3
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1378
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April 18, 2022
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DirectX 12 for ray-tracing with CloudXR using Unity
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3
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1388
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January 19, 2022
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More sample apps for game engines
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1
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983
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January 3, 2022
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D3d12_raytracing_tier_not_supported
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3
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1714
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October 4, 2021
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