Driver 522.25+: Flickering issue when using D3D12 HLSL dynamic resources in pixel shader
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11
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1407
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September 25, 2023
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Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
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2
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115
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September 20, 2023
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Shader Hash not available
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1
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345
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July 31, 2023
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DirectX 12 and NVidia hardware issue in case of busy vieomemory at game start
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0
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265
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March 28, 2023
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Cuda or DirectX for raytracing?
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1
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570
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February 13, 2023
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Integrating a game engine into Omniverse
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2
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385
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October 6, 2022
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Access to RpResource native graphics resource(s)?
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3
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449
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October 5, 2022
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Nsight Systems fails to profile DX12 programs that run on multiple GPUs
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0
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621
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May 6, 2022
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RenderTargetArrayIndex in D3D12_VIEW_INSTANCE_LOCATION mismatched with effective SV_RenderTargetArrayIndex
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1
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657
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April 27, 2022
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Usage of ID3D12PipelineLibrary triggers device remove when using library loaded from disk
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3
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1039
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April 18, 2022
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DirectX 12 for ray-tracing with CloudXR using Unity
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3
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1089
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January 19, 2022
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More sample apps for game engines
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1
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749
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January 3, 2022
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D3d12_raytracing_tier_not_supported
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3
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1117
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October 4, 2021
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