BSOD (7e) in Resolve Studio Beta – Suspected dxgmms2.sys / DirectX Issue Impacting NVIDIA GPU
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0
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21
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April 11, 2025
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Black bindless textures in Frame capture
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4
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90
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April 6, 2025
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HLSL Shader model 6.7 support in visual studio 22 with RTX 3090
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0
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49
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February 5, 2025
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Driver version 566.36 causing heap corruption in "nvrtum64.dll"
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6
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4390
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January 26, 2025
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Driver Crash of 565.90 when LoadPipeline from binary pso cache
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0
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46
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November 12, 2024
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Problem importing small committed resources from D3D12
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0
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102
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June 27, 2024
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Deal with Unreal Engine 5 on A100
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5
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1573
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April 8, 2024
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DXCache Issues & File Path
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1
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5438
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March 22, 2024
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Copy Directx12 to cuda memory
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0
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389
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November 14, 2023
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Driver 522.25+: Flickering issue when using D3D12 HLSL dynamic resources in pixel shader
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13
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2543
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November 9, 2023
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Ray Tracing support unavailable on Windows Server 2022 with 3 NVidia A40 GPUs
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2
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1796
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September 20, 2023
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Shader Hash not available
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1
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801
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July 31, 2023
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DirectX 12 and NVidia hardware issue in case of busy vieomemory at game start
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0
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657
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March 28, 2023
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Cuda or DirectX for raytracing?
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1
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1273
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February 13, 2023
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Integrating a game engine into Omniverse
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2
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740
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October 20, 2022
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Access to RpResource native graphics resource(s)?
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3
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684
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October 5, 2022
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Nsight Systems fails to profile DX12 programs that run on multiple GPUs
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0
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849
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May 6, 2022
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RenderTargetArrayIndex in D3D12_VIEW_INSTANCE_LOCATION mismatched with effective SV_RenderTargetArrayIndex
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1
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1034
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April 27, 2022
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Usage of ID3D12PipelineLibrary triggers device remove when using library loaded from disk
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3
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1404
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April 18, 2022
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DirectX 12 for ray-tracing with CloudXR using Unity
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3
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1391
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January 19, 2022
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More sample apps for game engines
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1
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984
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January 3, 2022
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D3d12_raytracing_tier_not_supported
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3
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1743
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October 4, 2021
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