Driver fails when creating DXR state object with 16bit float in payload
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0
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7
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August 21, 2024
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Enhanced Barriers Support
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0
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13
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August 14, 2024
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DirectX12 Ultimate doesn't support 16 series GTX video cards
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2
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908
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June 12, 2024
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Old program RTX4060Ti Not Working Properly
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0
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95
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June 7, 2024
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POCO::NotFoundException thrown in driver version 531.18
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38
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9227
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June 3, 2024
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Safari won't render H.264 or HEVC streams
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0
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184
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April 16, 2024
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RTX Remix Not Working (Metin2 Dx9)
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2
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1035
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April 4, 2024
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DXCache Issues & File Path
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1
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2162
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March 22, 2024
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T1000 8gb
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1
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619
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February 2, 2024
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GPU direct for video 2.15?
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0
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305
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January 25, 2024
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MFAA and FXAA unsupported
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3
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495
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January 10, 2024
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Issue with simultaneous uploads and downloads using DX12
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0
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323
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December 20, 2023
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Unable to create multiple DX9 devices with latest NVIDIA drivers
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0
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348
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December 12, 2023
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Crash in D3D12CreateDevice when custom debugger is attached
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0
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908
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December 7, 2023
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Questions about Standalone Texture Tools and Texture Tools for Photoshop
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7
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3214
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April 18, 2022
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D3D12 Work Graph support
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2
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1254
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October 20, 2023
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DirectX CUDA Interop - what does "The primary rendertarget may not be registered with CUDA" mean exactly?
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0
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428
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October 19, 2023
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DXR HLSL intrinsic functions not defined
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2
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511
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August 16, 2023
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DXR helpers : ShaderBindingTableGenerator
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0
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414
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August 16, 2023
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RayQuery<>::TraceRayInline() failing to test on TLAS bound as SRV
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2
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730
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August 14, 2023
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Issue with inline raytracing CommittedTriangleFrontFace
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1
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903
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August 2, 2023
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Linking issue with USDImporter when building falcor
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4
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597
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May 31, 2023
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nvEncDXGIOutputDuplicationSample creates PresentTSLog.txt instead of DDATest_0.h264
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5
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490
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May 17, 2023
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StreamOut RenderTarget to fully obtain all hair vertices for NVIDIA HairWorks?
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6
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779
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May 3, 2023
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Maintain Variable Refresh Rate while application is not in focus
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1
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760
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April 19, 2023
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Stack overrun bug in directX 12 driver
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1
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839
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April 5, 2023
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A bit of confusion about SBT creation parameter passing(Using nv_helpers_dx12)
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1
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789
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April 4, 2023
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GeForce GTX 1660 Super not delivering expected DX12 SM6 support
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11
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4650
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February 27, 2023
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High registers allocation count for very simple DXR closesthit/anyhit shader
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0
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845
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December 29, 2022
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Question about D3D12 Resource Out-of-bound access behaviour
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0
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654
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November 30, 2022
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