Questions about Standalone Texture Tools and Texture Tools for Photoshop
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7
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2435
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April 18, 2022
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POCO::NotFoundException thrown in driver version 531.18
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27
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4859
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November 14, 2023
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D3D12 Work Graph support
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2
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478
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October 20, 2023
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DirectX CUDA Interop - what does "The primary rendertarget may not be registered with CUDA" mean exactly?
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0
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142
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October 19, 2023
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RTX Remix Not Working (Metin2 Dx9)
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1
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252
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October 2, 2023
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DXR HLSL intrinsic functions not defined
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2
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241
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August 16, 2023
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DXR helpers : ShaderBindingTableGenerator
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0
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203
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August 16, 2023
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RayQuery<>::TraceRayInline() failing to test on TLAS bound as SRV
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2
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329
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August 14, 2023
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Issue with inline raytracing CommittedTriangleFrontFace
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1
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635
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August 2, 2023
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Linking issue with USDImporter when building falcor
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4
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291
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May 31, 2023
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nvEncDXGIOutputDuplicationSample creates PresentTSLog.txt instead of DDATest_0.h264
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5
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280
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May 17, 2023
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StreamOut RenderTarget to fully obtain all hair vertices for NVIDIA HairWorks?
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6
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372
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May 3, 2023
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Maintain Variable Refresh Rate while application is not in focus
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1
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507
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April 19, 2023
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Stack overrun bug in directX 12 driver
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1
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593
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April 5, 2023
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A bit of confusion about SBT creation parameter passing(Using nv_helpers_dx12)
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1
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595
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April 4, 2023
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GeForce GTX 1660 Super not delivering expected DX12 SM6 support
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11
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2517
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February 27, 2023
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High registers allocation count for very simple DXR closesthit/anyhit shader
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0
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629
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December 29, 2022
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Question about D3D12 Resource Out-of-bound access behaviour
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0
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457
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November 30, 2022
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Desktop Duplication API is unable to capture desktop frames with Windows 10
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1
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870
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October 4, 2022
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Falcor 5.2 Issue with Setup .bat File
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0
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379
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September 20, 2022
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Falcor Missing Parts
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7
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633
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August 11, 2022
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ID3D11DeviceContext::Flush may stall internally for a few hundred ms
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0
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547
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July 19, 2022
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How to debug a DX11 GPU crash?
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0
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1055
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July 8, 2022
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NVD3DREL: GR-805 : DX9 Overlay is DISABLED
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7
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7101
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June 6, 2022
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Stencil HBAO+ on DX12
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3
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757
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May 24, 2022
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nvEncDXGIOutputDuplicationSample - Using YUV420 instead of NV12 causes error
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4
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1066
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May 17, 2022
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DirectX11 crash on Nvidia VGA
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3
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846
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May 16, 2022
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RenderTargetArrayIndex in D3D12_VIEW_INSTANCE_LOCATION mismatched with effective SV_RenderTargetArrayIndex
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1
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764
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April 27, 2022
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Usage of ID3D12PipelineLibrary triggers device remove when using library loaded from disk
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3
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1109
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April 18, 2022
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Bug: Depth Bias outputs NaNs
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2
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980
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March 22, 2022
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