Is .nvdbg file portable?
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2
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21
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February 18, 2025
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Nsight Aftermath SDK 2025.1.0 is now available!
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1
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20
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January 30, 2025
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Shader hash missing
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12
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72
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February 10, 2025
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GFSDK_Aftermath_GetShaderHash doesn't match the shader's hash in nsight
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1
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60
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January 2, 2025
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Page fault info missing in nSight
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0
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61
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December 3, 2024
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PFN_GFSDK_Aftermath_ShaderDebugInfoCb is not called by Aftermath when GPU Hung
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6
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58
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November 22, 2024
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Nsight Aftermath Not Capturing Vulkan Debug Names Nor Shader Information
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9
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78
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November 7, 2024
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How to debug read 0x0000000000000000 page fault
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3
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396
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September 10, 2024
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Nsight Aftermath SDK 2024.2.0 is now available!
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1
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52
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July 30, 2024
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AfterMath Crashed After Updating the Latest Game Ready Driver 555.99
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5
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624
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July 17, 2024
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(DX12) Getting the error "No source found for offset 6E90" when trying to inspect shader source
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2
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146
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June 24, 2024
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How does aftermath calculate shader hash in D3D11
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3
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363
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May 28, 2024
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How to test Afternath GPU crash dumping?
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3
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513
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March 26, 2024
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Nsight Aftermath doesn't find shader binary file
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8
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755
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March 21, 2024
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Tracking down rare crashes in DX11
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2
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293
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March 13, 2024
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What is supported in DX11
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5
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390
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March 13, 2024
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Where is the "Shader Hash" value taken from? Is it visible in an Nsight Graphics frame debugger capture?
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2
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659
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March 12, 2024
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Fingerprint and FingerprintWithDebugInfo
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2
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335
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February 28, 2024
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Where is the nsight aftermath monitor?
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2
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529
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February 28, 2024
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D3D12HelloNsightAftermath doesn't generates expected dumps
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2
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378
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January 12, 2024
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Error_DMA_PageFault
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2
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866
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January 12, 2024
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Crash in GFSDK_Aftermath_SetEventMarker
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3
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919
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November 23, 2023
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Ubuntu server can not generate dump file
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3
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649
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November 9, 2023
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Shader hash not available, .nvdgb not generated for D3D11
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11
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1171
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October 26, 2023
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Nsight Aftermath SDK 2023.2 is now available!
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1
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582
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October 6, 2023
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When should I use the eEnableShaderErrorReporting flag?
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1
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754
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October 5, 2023
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Shader Hash not available
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1
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801
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July 31, 2023
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ShaderDebugInfoCallback is never called in Vulkan
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5
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1079
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July 28, 2023
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Template matching (Vpi) error in sample c++ code
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1
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617
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July 21, 2023
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Working with multiple shader compilation units in Vulkan
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5
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1075
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May 24, 2023
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