I’m working with UE5.4 and the AfterMath SDK 2023.3, and I also tried 2024.1.
The editor crashed after I updated the latest game ready driver, 555.99.
The crash stack is as below:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
GFSDK_Aftermath_Lib_x64
UnrealEditor_D3D12RHI!FD3D12Resource::~FD3D12Resource() [I:\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:162]
UnrealEditor_D3D12RHI!FD3D12Resource::scalar deleting destructor'() UnrealEditor_D3D12RHI!
FD3D12DynamicRHI::ProcessDeferredDeletionQueue’::6'::<lambda_1>::operator()() [I:\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:496] UnrealEditor_D3D12RHI!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [I:\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1235] UnrealEditor_Core!
LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::
5’::<lambda_1> >‘::13'::<lambda_1>::operator()() [I:\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499] UnrealEditor_Core!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<
LowLevelTasks::FTask::Init<FTaskGraphCompatibilityImplementation::QueueTask'::
5’::<lambda_1> >‘::13'::<lambda_1>,0>::CallAndMove() [I:\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [I:\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [I:\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155] UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerMain() [I:\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397] UnrealEditor_Core!UE::Core::Private::Function::TFunctionRefCaller<
LowLevelTasks::FScheduler::CreateWorker’::`2’::<lambda_1>,void __cdecl(void)>::Call() [I:\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
UnrealEditor_Core!FThreadImpl::Run() [I:\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [I:\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]