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Regression in v8.9.0 for UE5.8: DLSS-RR not working in MRQ with Start Console Commands
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3
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114
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November 6, 2026
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Official DLSS 5 Neural Rendering SDK access for MGEN VR / native D3D12
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0
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79
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November 6, 2026
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DLSS 5 (3D-guided neural rendering) for an indie Rust/wgpu DX12 renderer: SDK or early access?
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1
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140
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November 4, 2026
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DLSS 5 Neural Rendering SDK access — still-image tool for architectural visualization
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0
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38
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November 4, 2026
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Does DLSS 5 Neural Rendering support native Direct3D 11 in a custom game engine?
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0
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33
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November 4, 2026
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Production RTX Dynamic Vibrance (DeepDVC) DLLs for a Windows video enhancement app
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0
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51
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November 3, 2026
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Official DLSS 5 Neural Rendering plugin access for Unreal Engine 5.8.2
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8
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3757
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November 2, 2026
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Request for DLSS 5 early access for Astra (Vulkan, ray-traced, multiplayer)
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1
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68
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November 2, 2026
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DLSS-G foreground policy for overlay hosts, production DeepDVC DLLs, and DLSS 5 NR access for a D3D12 overlay app
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0
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56
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November 2, 2026
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Official DLSS 5 Neural Rendering SDK access for a custom D3D12 online game
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0
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183
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October 30, 2026
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How to request approval for NVIDIA Marks (DLSS splash/credits) under the RTX SDKs License?
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4
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186
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October 29, 2026
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UE5.7.4 DLSS4.5 NIS plugin ver 8.7.2 - NIS_Scaler.h - Pixels-wide screen border corruption for arbitrary resolutions
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1
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97
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October 27, 2026
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DLSS 5 SDK access request: Kessler Syndrome (Vulkan, custom engine)
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0
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107
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October 27, 2026
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DLSS 5 Neural Rendering SDK access for a real-time video app (custom D3D11 engine, already using DLSS 4 via NGX)
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0
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93
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October 27, 2026
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Proposal: Universal External Neural Rendering for Games Without Native DLSS 5 Support
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0
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138
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October 26, 2026
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DLSS Neural Rendering D3D12: requirements succeed, scratch returns PlatformError with the public SDK and an own CUSTOM project
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0
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101
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October 26, 2026
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Nvidia branding usage
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0
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53
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October 22, 2026
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RTX/NGX licensing contact returns SMTP 550 — help reaching trademark review team
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3
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151
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October 22, 2026
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G-sync causes ghosting when using dlss frame gen and upscaling (Specifically on Laptops)
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1
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203
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October 19, 2026
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[UE5][DLSS plugin][Vulkan] Crash on exit when Streamline is enabled – NGX never shut down
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0
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123
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October 15, 2026
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DLSS Feature Proposal: Adaptive Spatial Resolution
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0
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157
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October 11, 2026
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Authorized DLSS 5 Neural Rendering SDK for a personal Blender/Iray Windows integration
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0
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498
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October 5, 2026
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Requesting DLSS Ray Reconstruction applicationId guidance for Unity HDRP integration
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0
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76
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October 3, 2026
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NGX D3D12_Init fails with 0xBAD00001 "No matching adapter found" on dual-RTX system — all LUIDs verified correct
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0
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181
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September 24, 2026
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DLSS 5 Neural Rendering SDK access for a custom Windows engine
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0
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464
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September 24, 2026
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DLSS 4.5 Ray Reconstruction for UE treats Normal Maps as noise
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0
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180
|
September 17, 2026
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Streamline/Reflex: supported external API for camera rotation and FOV? Feature request if unavailable
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0
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37
|
September 16, 2026
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DLSS 4.5 on UE 5.6 fails above 8192x8192, previously working at 15360x2160 on UE 5.2 / DLSS 4.0
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3
|
404
|
September 15, 2026
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[UE 5.8.2 / DLSS 8.7.2] nDisplay divides the DLSS input resolution by r.ScreenPercentage, crashing all render nodes
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0
|
260
|
September 12, 2026
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Standalone CUDA DLSS Ray Reconstruction: GetFeatureRequirements Reports Supported, but CreateFeature1 Fails as Unsupported
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0
|
186
|
September 12, 2026
|