Official DLSS 5 Neural Rendering plugin access for Unreal Engine 5.8.2

Hello NVIDIA team,

I would like to evaluate DLSS 5 3D-Guided Neural Rendering in Unreal Engine 5.8.2 on Windows with a GeForce RTX 5090.

The DLSS 5 announcement mentions an Unreal Engine 5 integration, but the official DLSS download page currently lists the DLSS 4.5 UE 5.8 plugin (v8.7.2). I could not find a DLSS 5 Neural Rendering package after signing in to NVIDIA Developer.

Could you please clarify:

  1. Is the official DLSS 5 Neural Rendering plugin/SDK available for Unreal Engine 5.8.2?
  2. If access is restricted, what is the application/request process and the appropriate contact?
  3. What engine build, driver, and SDK versions are required?

I am specifically asking about DLSS 5 Neural Rendering, rather than DLSS Super Resolution, Ray Reconstruction, or Multi Frame Generation. I am looking for an official, authorized integration.

Official download page: NVIDIA DLSS | NVIDIA Developer

Thank you.

I am also interested in this. Can we please get build of the plugin released for developers? We all understand that it may have some bugs, but we are all very excited to try this out on our projects.

It would be great to get a build to start working with now, even if we may need to update the files as time goes on.

Adding an arch-viz voice to this request. We use Unreal Engine 5.8 on an RTX 50-series card (RTX 5070 Ti) for architectural-visualization sequences, and already ship with the DLSS 4.5 UE 5.8 plugin (v8.7.2) — DLSS-SR / DLAA at render time on Movie Render Queue for 4K delivery masters.

We would like access to the official DLSS 5 / 3D-Guided Neural Rendering plugin for UE 5.8(.2) to evaluate neural rendering / relighting from the G-buffer as a render-time quality step — specifically for OFFLINE, non-real-time MRQ rendering, not just live gameplay. Could you share the eligibility / request process, and confirm whether offline / MRQ workflows are supported?

Happy to sign an evaluation NDA / SDK license. Thank you.

Someone is working on GitHub - praveenkumarappu/DLSS5ForUE5: DLSS 5 Neural Rendering plugin for Unreal Engine 5.5–5.8 with 3D scene guides, multi-pass processing, live controls, and diagnostics. · GitHub

That’s interesting, but it’s not anything official - it’s your typical “bolted on” with duct-tape and bubble gum solution, and it’s using the leaked 310.8.0.0 nvngx_dlssnr.dll that everyone and their brother and cousin are slapping in their vibe coded variation of “add DLSS5 to your thing” app.

I think what the masses want - the average small studio/team or indie developer - is official SDK access. We’re a bit left in the cold, while the big studios get to generate a couple of showcase marketing packages, when the community modding DLSS 5 has done more for positive sway for Nvidia than any of their original marketing or lazy AAA studios have.

Since the leak, everybody has changed their mood and stance on neural rendering. With Nvidia’s initial showing and what material the studios they give early access showed… the general mood was quite negative.

It seems like a missed opportunity, an easy and free win, to not just give us the same open access to DLSS 5 and friends, as we do with DLSS 4.5. But hey, they’re the experts with lots of money that totally never make bad decisions, so I’ll just ignore all that logic and trust in them!

Snark aside, objectively I can imagine they’ve made choices internally to pump the breaks until things are more mature, so they can keep a finger on the pulse of what us crazy developers/technical artists/etcetera build with it and throw around out in the wild.

Also curious about the release date for official DLLS-5 SDK