Hello NVIDIA team,
I would like to evaluate DLSS 5 3D-Guided Neural Rendering in Unreal Engine 5.8.2 on Windows with a GeForce RTX 5090.
The DLSS 5 announcement mentions an Unreal Engine 5 integration, but the official DLSS download page currently lists the DLSS 4.5 UE 5.8 plugin (v8.7.2). I could not find a DLSS 5 Neural Rendering package after signing in to NVIDIA Developer.
Could you please clarify:
- Is the official DLSS 5 Neural Rendering plugin/SDK available for Unreal Engine 5.8.2?
- If access is restricted, what is the application/request process and the appropriate contact?
- What engine build, driver, and SDK versions are required?
I am specifically asking about DLSS 5 Neural Rendering, rather than DLSS Super Resolution, Ray Reconstruction, or Multi Frame Generation. I am looking for an official, authorized integration.
Official download page: NVIDIA DLSS | NVIDIA Developer
Thank you.
I am also interested in this. Can we please get build of the plugin released for developers? We all understand that it may have some bugs, but we are all very excited to try this out on our projects.
It would be great to get a build to start working with now, even if we may need to update the files as time goes on.
Adding an arch-viz voice to this request. We use Unreal Engine 5.8 on an RTX 50-series card (RTX 5070 Ti) for architectural-visualization sequences, and already ship with the DLSS 4.5 UE 5.8 plugin (v8.7.2) — DLSS-SR / DLAA at render time on Movie Render Queue for 4K delivery masters.
We would like access to the official DLSS 5 / 3D-Guided Neural Rendering plugin for UE 5.8(.2) to evaluate neural rendering / relighting from the G-buffer as a render-time quality step — specifically for OFFLINE, non-real-time MRQ rendering, not just live gameplay. Could you share the eligibility / request process, and confirm whether offline / MRQ workflows are supported?
Happy to sign an evaluation NDA / SDK license. Thank you.