Issues with aftermath


I’m trying to use aftermath to investigate some random TDR due to GPU crash.
I have currently 2 issues:

  1. On the D3D12HelloNsightAftermath example wont work. I’m using VS2019 with SDK 10.0.18362.0, Driver 441.46 with Quadro RTX 5000.
    The GFSDK_Aftermath_DX12_Initialize fail with code 0xBAD00000.
  2. With my application: I’m using VS2015 with SDK 10.0.18362.0. The GFSDK_Aftermath_DX12_Initialize seems to work but It crashes when I try to insert markers.
    nvwgf2umx.dll!00007ffb510fb53e() Unknown
    nvwgf2umx.dll!00007ffb50f9aa43() Unknown
    nvwgf2umx.dll!00007ffb50e77ebc() Unknown
    nvwgf2umx.dll!00007ffb50e7e67e() Unknown
    nvwgf2umx.dll!00007ffb51beb21a() Unknown
    nvwgf2umx.dll!00007ffb510b0866() Unknown
    nvapi64.dll!00007ffba720637b() Unknown
    GFSDK_Aftermath_Lib.x64.dll!00007ffb536516e7() Unknown
    GFSDK_Aftermath_Lib.x64.dll!00007ffb53669898() Unknown
    0xC0000005: Access violation reading location 0x0000000000000010.
    I added symbol server but these dll don’t seem to have symbols.

Any help is welcome.

Thank you for reporting your issue. I’m checking with the engineering team to help provide you with a recommendation on resolving this issue.

Can you try with latest driver and Nsight Aftermath SDK and if it still fails please attach a full crash dump from your #2 repro? You can get the latest Nsight Aftermath SDK from here