[2023.01.23-19.28.39:823][ 0]LogWindows: Error: === Critical error: ===
[2023.01.23-19.28.39:823][ 0]LogWindows: Error:
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: Fatal error!
[2023.01.23-19.28.39:823][ 0]LogWindows: Error:
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000030
[2023.01.23-19.28.39:823][ 0]LogWindows: Error:
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31cfb5f9 UnrealEditor-Renderer.dll!SetupSampledRaytracingLightData() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\RayTracing\SampledLightRendering.cpp:1480]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31cc2b5a UnrealEditor-Renderer.dll!CreateSampledLightDatadUniformBuffer() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\RayTracing\SampledLightRendering.cpp:1727]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31cf155f UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderSampledDirectLighting() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\RayTracing\SampledLightRendering.cpp:2191]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe316037cd UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::RenderLights() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\LightRendering.cpp:1908]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe312baab7 UnrealEditor-Renderer.dll!FDeferredShadingSceneRenderer::Render() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3527]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31df96e1 UnrealEditor-Renderer.dll!UpdateSceneCaptureContentDeferred_RenderThread() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:335]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31dfa514 UnrealEditor-Renderer.dll!UpdateSceneCaptureContent_RenderThread() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:487]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31d54aa7 UnrealEditor-Renderer.dll!<lambda_f3d6313a34299008b0b1bca720bb22b2>::operator()() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Renderer\Private\SceneCaptureRendering.cpp:1029]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31d881b1 UnrealEditor-Renderer.dll!TEnqueueUniqueRenderCommandType<FScene::UpdateSceneCaptureContents'::
12’::CaptureCommandName,<lambda_f3d6313a34299008b0b1bca720bb22b2> >::DoTask() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:206]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe31d99c68 UnrealEditor-Renderer.dll!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::UpdateSceneCaptureContents'::
12’::CaptureCommandName,<lambda_f3d6313a34299008b0b1bca720bb22b2> > >::ExecuteTask() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe4fd428b7 UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe4fd42dee UnrealEditor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe61eb2094 UnrealEditor-RenderCore.dll!RenderingThreadMain() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:415]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe61eb6404 UnrealEditor-RenderCore.dll!FRenderingThread::Run() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe5044a0b2 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007ffe5043d3aa UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\UnrealEngine-nvrtx-5.1\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007fff03f826bd KERNEL32.DLL!UnknownFunction
[2023.01.23-19.28.39:823][ 0]LogWindows: Error: [Callstack] 0x00007fff0514dfb8 ntdll.dll!UnknownFunction
Any ideas?