Kit NVIDIA Omniverse™ Kit is a toolkit for building native Omniverse applications and microservices. It is built on a base framework known as Carbonite that provides a wide variety of functionality through a set of light-weight plugins. Carbonite plugins are all authored with C interfaces for persistent ABI compatibility. A Python interpreter is provided for scripting and customization. RTX Renderer Omniverse RTX Renderer is NVIDIA®’s premiere real-time ray tracing renderer for Omniverse. It exploits the RT Cores present on NVIDIA® RTX GPUs for industry leading quality at near real-time rates. Nucleus At the core of Omniverse is a set of fundamental services known as NVIDIA Omniverse™ Nucleus that allow a variety of Omniverse-enabled client applications ( Apps, Connectors, and others) to share and modify authoritative representations of virtual worlds. Launcher The NVIDIA Omniverse™ Launcher is your first step into the Omniverse. Giving you immediate access to all the apps, connectors and other downloads the Omniverse Launcher is your gateway to the Omniverse. OpenUSD Universal Scene Description (OpenUSD) is more than just a file format, it’s an open and extensible ecosystem for describing, composing, simulating, and collaborating within 3D worlds. Kit 105 Migration Kit 105 has been upgraded to python 3.10 and USD 22.11. Please visit the Migration Guide section of the Kit Manual at https://docs.omniverse.nvidia.com/kit/docs/kit-manual/105.0.1/guide/migration.html and follow the latest posts in the migration topic at https://forums.developer.nvidia.com/c/omniverse/platform/kit-105-migration/661 for more information and support.