Hello @jesper1989andersson
Thank you for reporting this issue, I’m looking into it. As a temporary work-around, if you create an OmniPBR material and assign the maps in that material it looks fine.
I have the opposite problem. A file (local, USD on disk sent to me via zip) looks fine in Omniverse/kit-sdk-public@107.3.0-rc.2+feature.1993.f5be6da8.gl.windows-x86_64.release.b0a86421. In Unreal, importing with OpenUSD as currently advised, textures are not applied. Materials look as though they could be okay but TBH it’s hard to tell. I can export from Unreal to Omniverse (broadly) correctly.