Hi!
I have a model in blender for which I have baked diffuse, roughness, metal and normal maps and then exported to a USD model.
When I load the model in Unreal Engine + a directional light it looks like this
However, in Omniverse it looks like this in the viewport after I have added a directional light.
It has the same texture issues for both the path tracing and the RTX Real-Time renderer.
Any ideas of why it looks so odd in Omniverse?
Attached is the zipped usdc file + textures
0774c1be-00c4-46e7-bbfc-228f40d05644.zip (27.2 MB)
Operating system: Ubuntu 20.04
GPU: RTX 3090, Driver version: 515.65.01
Applications used: Omniverse Create 2022.2.0 & Unreal Engine 5.0.3