Just stepping through some basic data sets in a number of different applications, currently investigating the Nvidia USD Attic Sample which I downloaded here: Pixar Universal Scene Description (USD) | NVIDIA Developer
Loading this USD project in Create and Unreal 4.26.1 they look quite different.
The DomeLight is not yet supported – this is expected as per the docs here: Unreal Engine 4 — Omniverse Connect documentation
However the Directional light in Unreal appears to have an incorrect intensity (much too high).
I was also curious if the Create > RTX Settings (Real-Time) > Ambient Light Intensity … has a corresponding setting in Unreal as this appears to be a large contributor to why the scene looks different in Create and Unreal.
More generally, what can we expect in terms of consistent look and feel for rendering Omniverse content in Unreal? Which settings should we typically enable / disable to achieve consistency?
(I appreciate this may not be an Omniverse issue and more about understanding of Unreal in-depth.)
Looking forward to your comments!