Generating Ray-Traced Caustic Effects in Unreal Engine 4, Part 2

Originally published at: https://developer.nvidia.com/blog/generating-ray-traced-caustic-effects-in-unreal-engine-4-part-2/

In the first post on ray-traced caustic effects, we introduced mesh caustics and its usages in Unreal Engine 4. In this second post, we describe water caustics. The beta version of the source code and sample assets have been released in the UE4 NVRTX_Caustics repository. For more information, see the Release Information section at the…