Unreal support for USDSequence (not bone animation)

USDSequence can be played correctly in OV, but it is StaticMesh in UE4, maybe it should be GeometryCache, can it play in UE4 as it does in OV?
How should I deal with this kind of mesh sequence, not bone animation (Alembic? USD?)

This is the USDSequence from Houdini:



I assume by USDSequence that you’re referring to vertex animation or point cache? At the moment the Omniverse plugins in Unreal do not import vertex animation or point caches.

thank you, many cloth and VFX need point cache to enter UE4, we are looking forward to the subsequent update