(DX12) Getting the error "No source found for offset 6E90" when trying to inspect shader source

Hi, reading shader source files used to work for crashes I’ve had in the past. It was awesome to see the line in .hlsl where the crash happened.

However now when I am inspecting a new crash dump and switching to “Shader Source” I don’t see the hlsl code anymore, I just see an error message saying “No source found for offset 6E90”.
Sidenote: It’s a ray tracing shader

Any ideas what I am doing wrong?

Hi user599126912,

Thanks for using Nsight Aftermath and giving us feedback. It’s hard to say, but please try these:

  • update Aftermath SDK and the host (Nsight Graphics)
  • Check your compiler, jump forward and backward for different compiler versions
  • It’s weird that you are checking the ‘Compute’ shader in the screen shot, but you mentioned in the post text that it’s a ray tracing shader.

Thanks
An

update Aftermath SDK and the host (Nsight Graphics)
I will try this, thanks.

It’s weird that you are checking the ‘Compute’ shader in the screen shot, but you mentioned in the post text that it’s a ray tracing shader.
It’s inline ray tracing from a compute shader.

Thanks for the quick reply!