I’m a new Nsight user.
My application compiles hlsl into .h files which are included at build time into my application.
I’m building with Visual Studio with a and the flags /Zi, /Od are set.
I’ve also added the source directory to via tools->options->search paths and allowed searching of subdirectories.
When I look at Frame Debugger->Linked Programs, the source files of my shaders are listed.
When I run shader profiler and capture a frame, in the Shader Profiler window, the source is only available as “sm5 dxbc” and the hot spots viewer tells me “Unable to show intermediate/high level hot spots as no high level source is available for the current selection”
The correlation column says “unsupported” for all shaders.
However if I click on “edit shader” the source is viewable, and editable.
What can I do to be able to view hotspots with source code?
I’m on 2023.1.1.0, using an rtx 2080, API is dx12.