D3D12HelloNsightAftermath doesn't generates expected dumps

I’m trying to run the HelloNSightAtermath example with the last Atermath SDK. But the result is not as expected. No shader debug info callback is called. The dump has not a callstack or a GPU Address and I can’t see the shader. Is that right? Maybe I’m doing something wrong. I was expecting a behaviour like the one shown in this video https://www.youtube.com/watch?v=0WxUqbAqHus.


It was my fault, I was using an old dll.

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