I’m trying to track down some crashes that only happens on end users machines.
I have gpu crash dumps working, and since they work without the crash monitor this would be ideal for me to use.
The crash dump provide a shader hash, but I’m having trouble mapping my shaders to this hash. There are functions for dx12 and vulkan.
Alternatively, I’ve considered using Markers, but that means you have to run the aftermath monitor.
I can’t get that to my end users, because that is part of the nsight sdk, which requires nvidia accounts to install and use.