Hi. We’ve been investigating if it’s possible to tap into Aftermath’s source code mapping without generating .nvdbg files from our user’s end. My understanding is that .nvdbg is driver- or GPU-model-dependent, so if we generate .nvdbg files for all GTX/RTX models internally whenever a new Geforce driver is released, would it be possible to resolve user’s .nv-gpudmp with them ? It’d be great to know if there are other factors to consider, or more practical alternatives.