Hardware Platform Jetson AGX Orin
• DeepStream 6.2
**• JetPack Version not sure, **
• Tegra: 35 (release), REVISION: 3.1, GCID: 32827747, BOARD: t186ref, EABI: aarch64, DATE: Sun Mar 19 15:19:21 UTC 2023•
• TensorRT Version: 8.5.2-1+cuda11.4
• Issue Type( questions, new requirements, bugs)
The type of issue is the buffer drop warning:
Warning:> gst-core-error-quark: A lot of buffers are being dropped. (13): gstbasesink.c(3003): gst_base_sink_is_too_late (): /GstPipeline:pipeline0/GstNv3dSink:nv3d-sink:
There may be a timestamping problem, or this computer is too slow.
• How to reproduce the issue ? (This is for bugs. Including which sample app is using, the configuration files content, the command line used and other details for reproducing)
By running deepstream-test3.py with yoloV8 inference,by Marcos Luciano and Ultralyctics, I get buffer framedrop. I would like to know what I can to do try mitigating this…
- Run three video-streams Mp4 @ 720p
- The model in use is a YoloV8s from
wget https://github.com/ultralytics/assets/releases/download/v0.0.0/yolov8s.pt
MUXER_OUTPUT_WIDTH=1280
MUXER_OUTPUT_HEIGHT=720
MUXER_BATCH_TIMEOUT_USEC=4000000
TILED_OUTPUT_WIDTH=1920 #1920(640), 3840(1280)
TILED_OUTPUT_HEIGHT=360 #360(360), 720(720)
...
streammux.set_property('width', 1280)
streammux.set_property('height', 720)
Config-file from deepstream-yolo: config_infer_primary_yoloV8.txt
• Requirement details( This is for new requirement. Including the module name-for which plugin or for which sample application, the function description)
I found a forum thread by daneLLL
This does not wor, to just change the output sink and add async.
I have tried to remove the printout from the pgie_src_pad_buffer_probe. That does a-little to performance.
The general problem is that the image shown on screen lags alot and the printout of error as seen below:
Warning: gst-core-error-quark: A lot of buffers are being dropped. (13): gstbasesink.c(3003): gst_base_sink_is_too_late (): /GstPipeline:pipeline0/GstNv3dSink:nv3d-sink:
There may be a timestamping problem, or this computer is too slow.
I also try changing the muser size and tiled size to smaller, but it does not have any effect. Interesting thing is that the speed on screen (with time-stamp) sometimes updates every 2 second. Sometimes it looks like its full FPS but the error appears. So not stringent in the results.
Any ideas what to play with?