I apologize if this isn’t in the correct section. But, I decided to use CUDA for a GPGPU implementation. However, I realize that I don’t know the process of how modern graphics cards interpret and process data. I need to understand more of it to know the limitations.
Can someone recommend a good online tutorial (or a book) to me? I don’t know much about vertex and texture buffers or how they are implemented. Is there any way to bypass the “rasterization” process and keep or extract XYZ coordinates? I don’t know if these processes are hardcoded (in ASIC device) or if it’s just a section of assembly code.
I basically need to know what parts of the graphics card I can control and can’t. In addition, just the basic processes of how modern graphics card (particularly NVIDIA) work.
This is related to the first question. I know that OpenGL is an API that the company (in this case NVIDIA) implements on their own. Is the implementation mainly on the software or hardware level? By this, I mean, does the software execute thousands of lines of code to draw a rectangle? Or does the software execute a couple of lines, and a circuit in the hardware does the rest?