How do I run a jetson nano headless but keep hardware acceleration? Specifically, I need hardware accelerated gstreamer and OpenGL.
I’ve seen solutions which use the xf86-video-dummy driver to set up a virtual xserver. This seems to let CUDA do its thing while forcing software rendering in OpenGL. How do I get around this?
I want to render to textures in opengl and then stream said textures over rtp using gstreamer.