I’m using physx 3.2.2 and i’m trying to import a raw height map and put it in my scene. The problem i’m getting is that while the heightfield seems to load into physx just fine, and it shows up in physX visual debugger’s object list, it doesn’t seem to be rendering in the DirectX render window of PVD.
I also know it is there because a box falls and interacts with it.
Is there some flag I need to set to make it visible in pvd? I tried toggling show and hide in pvd’s options but nothing happened.