chrismc
September 29, 2010, 2:54pm
1
There is apparently a 256 byte limit on kernel parameter lists, and it is suggested on [url=“http://forums.nvidia.com/index.php?showtopic=84440 ”]http://forums.nvidia.com/index.php?showtopic=84440[/url] that constant memory is used, but no example is given.
I’ve tried passing some parameters in a pointer to structure but that didn’t work, so how can constant memory be used? Is there an example in the guide/SDK projects etc?
The 'particles" sample in the SDK demonstrates this.
The 'particles" sample in the SDK demonstrates this.
There is apparently a 256 byte limit on kernel parameter lists, and it is suggested on http://forums.nvidia.com/index.php?showtopic=84440 that constant memory is used, but no example is given.
I’ve tried passing some parameters in a pointer to structure but that didn’t work, so how can constant memory be used? Is there an example in the guide/SDK projects etc?
I’ve realised my error and have amended to use that proposed in http://forums.nvidia.com/index.php?showtopic=106708 which seems to work.
But I now get a compiler advisory that “cannot tell what pointer points to, assuming global memory space”. Is this something to worry about?
There is apparently a 256 byte limit on kernel parameter lists, and it is suggested on http://forums.nvidia.com/index.php?showtopic=84440 that constant memory is used, but no example is given.
I’ve tried passing some parameters in a pointer to structure but that didn’t work, so how can constant memory be used? Is there an example in the guide/SDK projects etc?
I’ve realised my error and have amended to use that proposed in http://forums.nvidia.com/index.php?showtopic=106708 which seems to work.
But I now get a compiler advisory that “cannot tell what pointer points to, assuming global memory space”. Is this something to worry about?