Description
We know we can use IRuntime::deserializeCudaEngine() to create an engine from the serialized blob data before, but how can I get the ILayer interface for every layer objects in the engine? Because the infer engine incude some my custom layers, I need to do some configs for them before infer, so how can I get the ILayer or IPluginV2 interface?
Environment
TensorRT Version: 8.5.3
GPU Type: RTX 4070
Nvidia Driver Version:
CUDA Version:
CUDNN Version:
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