Hi,
I converted the exported blendshape .usd file into .usda and get following data:
token custom:mh_curveNames = [“CTRL_expressions_browDownL”, “CTRL_expressions_browDownR”, “CTRL_expressions_browLateralL”, “CTRL_expressions_browLateralR”, “CTRL_expressions_browRaiseInL”, “CTRL_expressions_browRaiseInR”, “CTRL_expressions_browRaiseOuterL”, “CTRL_expressions_browRaiseOuterR”, “CTRL_expressions_eyeBlinkL”, “CTRL_expressions_eyeBlinkR”, “CTRL_expressions_eyeWidenL”, “CTRL_expressions_eyeWidenR”, “CTRL_expressions_eyeSquintInnerL”, “CTRL_expressions_eyeSquintInnerR”, “CTRL_expressions_eyeCheekRaiseL”, “CTRL_expressions_eyeCheekRaiseR”, “CTRL_expressions_eyeLookUpL”, “CTRL_expressions_eyeLookUpR”, “CTRL_expressions_eyeLookDownL”, “CTRL_expressions_eyeLookDownR”, “CTRL_expressions_eyeLookLeftL”, “CTRL_expressions_eyeLookLeftR”, “CTRL_expressions_eyeLookRightL”, “CTRL_expressions_eyeLookRightR”, “CTRL_expressions_noseWrinkleL”, “CTRL_expressions_noseWrinkleR”, “CTRL_expressions_mouthCheekBlowL”, “CTRL_expressions_mouthCheekBlowR”, “CTRL_expressions_mouthLipsBlowL”, “CTRL_expressions_mouthLipsBlowR”, “CTRL_expressions_mouthLeft”, “CTRL_expressions_mouthRight”, “CTRL_expressions_mouthUpperLipRaiseL”, “CTRL_expressions_mouthUpperLipRaiseR”, “CTRL_expressions_mouthLowerLipDepressL”, “CTRL_expressions_mouthLowerLipDepressR”, “CTRL_expressions_mouthCornerPullL”, “CTRL_expressions_mouthCornerPullR”, “CTRL_expressions_mouthStretchL”, “CTRL_expressions_mouthStretchR”, “CTRL_expressions_mouthDimpleL”, “CTRL_expressions_mouthDimpleR”, “CTRL_expressions_mouthCornerDepressL”, “CTRL_expressions_mouthCornerDepressR”, “CTRL_expressions_mouthPressUL”, “CTRL_expressions_mouthPressUR”, “CTRL_expressions_mouthPressDL”, “CTRL_expressions_mouthPressDR”, “CTRL_expressions_mouthLipsPurseUL”, “CTRL_expressions_mouthLipsPurseUR”, “CTRL_expressions_mouthLipsPurseDL”, “CTRL_expressions_mouthLipsPurseDR”, “CTRL_expressions_mouthLipsTowardsUL”, “CTRL_expressions_mouthLipsTowardsUR”, “CTRL_expressions_mouthLipsTowardsDL”, “CTRL_expressions_mouthLipsTowardsDR”, “CTRL_expressions_mouthFunnelUL”, “CTRL_expressions_mouthFunnelUR”, “CTRL_expressions_mouthFunnelDL”, “CTRL_expressions_mouthFunnelDR”, “CTRL_expressions_mouthLipsTogetherUL”, “CTRL_expressions_mouthLipsTogetherUR”, “CTRL_expressions_mouthLipsTogetherDL”, “CTRL_expressions_mouthLipsTogetherDR”, “CTRL_expressions_mouthUpperLipRollInL”, “CTRL_expressions_mouthUpperLipRollInR”, “CTRL_expressions_mouthLowerLipRollInL”, “CTRL_expressions_mouthLowerLipRollInR”, “CTRL_expressions_jawOpen”, “CTRL_expressions_jawLeft”, “CTRL_expressions_jawRight”, “CTRL_expressions_jawFwd”, “CTRL_expressions_jawChinRaiseDL”, “CTRL_expressions_jawChinRaiseDR”]
float custom:mh_curveValues.timeSamples = {
0: [0, 0, 0.64384794, 0.5852724, 0.64384794, 0.5852724, 0.027489401, 0.04500466, 0, 0, 0.78822285, 1, 0, 0, 0, 0, 0, 0, 0.26082858, 0.26082858, 0.08300186, 0.08300186, 0.02926334, 0.02926334, 0, 0, 0, 0, 0, 0, 0, 0.019835854, 0.1779142, 0, 0, 0.37011006, 0.1027426, 0.21641243, 0, 0, 0, 0.144026, 0, 0, 0.76061785, 0.76061785, 0.76061785, 0.76061785, 0.06064373, 0.06064373, 0.06064373, 0.06064373, 0.024863929, 0.024863929, 0.024863929, 0.024863929, 0.24062957, 0.24062957, 0.24062957, 0.24062957, 0.06324068, 0.06324068, 0.06324068, 0.06324068, 0.016814176, 0.016814176, 0.016814176, 0.016814176, 0.08058706, 0, 0.13298735, 0, 0, 0],
1: [0, 0, 0.5927607, 0.55481714, 0.5927607, 0.55481714, 0.07200265, 0.07889689, 0, 0, 0.8643171, 1, 0, 0, 0, 0, 0, 0, 0.24973324, 0.24973324, 0.06040904, 0.06040904, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.008324214, 0.16102783, 0, 0, 0.6000405, 0.1230108, 0.23839326, 0, 0, 0, 0.22407222, 0, 0.0010182933, 0.55203086, 0.55203086, 0.55203086, 0.55203086, 0.04983052, 0.04983052, 0.04983052, 0.04983052, 0.020430513, 0.020430513, 0.020430513, 0.020430513, 0.19539043, 0.19539043, 0.19539043, 0.19539043, 0.078707576, 0.078707576, 0.078707576, 0.078707576, 0.044687755, 0.044687755, 0.044687755, 0.044687755, 0.10599342, 0, 0.14248186, 0, 0, 0],
I’m importing the mh_curveValues data into UE4 during runtime by using blueprint. However, the mouth looks terrible, it doesn’t open a lot. However, the mouth looks great when I import the exported usd file into UE4. Does the UE4 connector do some value conversions during the importing of blendshape usd? Why can’t I just import the mh_curveValues into UE4 metahuman?
Thank you,
Xiang