I published the source of my opencl raytracer

Hi,
for educational purposes, I published a simple raytracer with source :
http://toki.burn3r.de

Sincerely
Thorsten

Added light refraction. But still not perfect.

Now I added an OCTREE.
Works perfectly with NVIDIA cards.
Still has few little artifacts.
If anyone should be interested in the source code, it is on github (see my homepage)