Hi,
Thanks for your reply (& pardon my ignorance:), that sounds promising!
So, I’m looking at this:
https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html#wheel-contact-beyond-raycasts
So I think the wheels in PhysX 3.4 can now be 2D “discs” rather than (effectively) “1D” rays?
So, the wheel will “exist” in the vertical and “forward” directions, but will have no width (so I guess for width I could define several discs)?
I’m wondering how it will cope with contacts on the outer “left and right” surfaces of the wheels, rather than the usual driving surface (the 3.3 rays had an odd wobbling/ “kicking” motion (apologies if this is more of a Unity thing than a PhysX thing) if a truck landed on its side):
Thanks again,
RR