Laggy animation during live/realtime recording

I’m working on the realtime lipsync animation. I’m receiving mediocre results. I realize that it’s much difficult to have satisficing results comparing to the preprocessed audio, but is there any solution to tweak the options regarding that? Any config file?

Hi @j.pulka
Is it possible to send a screen capture of the result?
Is your mesh heavy?
Can you share the steps you took?