For the production of a public art commission I am currently looking at the viability to use the unreal RTX engine to simulate dispersion effects of glass-prisms in reality. I found this inspiring video here and would need someone to help me set up a similar model but some tweaks to simulate our design / setting.
I am a complete noob in the field of real time rendering and have no clue about the issues intricacies, so in case you are interested, best we just jump on a call to discuss the details.
Feel free to get in touch with me here or @davidmanuel on telegram.
Thanks a lot!