With the Linux 460 series driver (all three versions so far including 460.67), a lot of the ground textures in Far Cry 5 are missing. I’m running it on Ubuntu 21.04 via wine 6.2 with dxvk 1.8.1 and with prime-select set to on-demand (so I set __NV_PRIME_RENDER_OFFLOAD=1 and __GLX_VENDOR_LIBRARY_NAME=nvidia before running the game). The issue is present in at least kernels 5.10, 5.11, and 5.12-rc4.
The missing textures are either set to transparent or mirrored and they can switch between the two states as you move around.
The textures work fine with the 455 series, eg 455.50.10 works fine. It is a regression introduced in the 460.32 driver.
A number of users have reported this issue here: https://www.protondb.com/app/552520 and a user has reported it on Pop!OS based on Ubuntu 20.04 here: Missing Textures after Nvidia driver update
Is this a known problem and is there a fix for it coming up?