545.29.02 and 535.129.03 have broken Starfield YET AGAIN (missing textures, flickers, crashes when loading saves)

Guys, let me be frank – are you all okay in there?

It’s been almost two months since the release of the game. You have been all over the place with its support. To be honest, I’m not sure why in the world I’ll ever buy a 1K+ US graphical accelerator from you ever again, but still.

545.29.02 and 535.129.03 have broken Starfield AGAIN. Previously reported issues related to VK_NV_device_generated_commands_compute (missing textures, LODs, texture flickering and shimmering), some of which got solved with 545.23.15 Vulkan Developer driver – they are back.

Now, I know that some fanboy will state that it is clearly due to the fact that release driver and NFB were code-freezed way before 545.23.15 was released, and they might be full and well right.

What matters is that I DON’T CARE.

If company refuses to turn their head to the customer’s issue, regardless of their platform, as long as it’s supported – it’s clearly not interested in getting their money then.

You as a company have shown just exactly that.

I won’t post any logs or link any threads: I’ve been doing this for the past two months with next to zero result or as much as a direct reply from NV moderators’ staff.

Either get someone down here dense enough to tell us that ours small Linux gamers’ market is of no priority, or just FIX YOUR GODDAMN DRIVERS. Two months should’ve been enough.

My apologies for the rant, but I just can’t fathom how you can treat paying customers like that.

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