NVIDIA High Precision HDR

Firstly, i apologize for posting this in the CUDA section as it is more of a general programming question concerning this technology.

However, what i am trying to do is use typical GPU CUDA template functions that produce 32bit and 64bit values into a typical texture. I would like to display this texture using the high precision HDR technology from nvidia as our display device is a HDR 2^14 bit greyscale display.

Any suggestions are welcome,

Thank you!!!