NVIDIA Mersenne Twister issue

Hi everyone,

I an pretty new to CUDA programming, but I need to expertise CUDA and GPU architecture.

These days I am working with Random Number generation with Mersenne Twister. I have some doubts on this implementation.

  1. How many random numbers are generating from this by default. Initially I thought it is 4096, So I commented the BoX-Muller and printed the returned array from GPU. There were over 100000 of PRN there. Please comment on this, I really appreciate.

  2. Why RandomGPU<<<32, 128>>>(d_Rand, N_PER_RNG); is calling inside a forloop. it is getting executed 10 times.

  3. How to generate desired number of Random numbers from this. I need to measure the running time for various configurations.
    For example,

of PRN time

4096 t1
24096 t2
3
4096 t3

Thank You

Do you mean some sdk example with mersenne twister?

Yes I am refering to sdk examples,

Thanks

read full programming guide before exploring particular sdk example.

Hi Lev,

Yes I am doing that. I just wanted to get in touch with some interesting things to me. Actually this was urgent to me, that’s why I wanted help from experts.

Thank you

I suggest to clearly state in topic that this is about sdk sample. It probably adds additional cycles to measure time. You may also try to reach sample author.

Thank you very much for your suggection.

:smile:

I suggest to check cpu “gold” implementation to see how many numbers are generated. Things are a bit complicated there, cause each thread produces bunch of numbers. Maybe debug program to see what is going on.