OpenCV 3.3 with gpu using problem

I use TX1 board with L4T 28.1
I compile opencv on the board with DWITH_CUDA=ON with cuda 8 toolkit
I try to use opencv functions, which use gpu. I try to declare GpuMat

GpuMat TestGpuMat(480, 640, CV_16UC1, 0x55);

and get Segmentation fault during runtime in module cv::cuda::GpuMat::create().
I can allocate the same matrix if I provide the allocated memory before

CudaMallocManaged((void**)MyBuf, 640*480*sizeof(unsigned short));
GpuMat TestGpuMat(480, 640, CV_16UC1, MyBuf)

In that case I receive the fault in cuda::warpAffine function

OpenCVError: Gpu API call (invalid argument) in setTo

What is a reason for that behavior and what is solution?

Alexs66,

Could you share your installation steps? I would like to try it as well.

This code works fine on my TX1 R28.1 with opencv-3.3.0 built with cuda8 support:

#include <opencv2/opencv.hpp>

int main(int argc, char** argv) {
	cv::cuda::GpuMat testGpuMat(480, 640, CV_16UC1, 0x55);
	cv::Mat testMat(480, 640, CV_16UC1);
	testGpuMat.download(testMat);

	cv::imshow("Test", testMat);
	cv::waitKey(-1);
	return 0;
}

If it doesn’t work in your case, it may be using opencv4tegra libs at run time instead of opencv-3.3.0.

I compiled the example above with:

g++ -I/usr/local/opencv-3.3.0/include cv_gpu.cpp -L/usr/local/opencv-3.3.0/lib -lopencv_core -lopencv_highgui -otestCvGpu

as my opencv-3.3.0 is installed in /usr/local, and set LD_LIBRARY_PATH before running:

export LD_LIBRARY_PATH=/usr/local/cuda/lib64:/usr/local/opencv-3.3.0/lib
./testCvGpu

What configuration do you use for compilation opencv on board?

Are you still facing the same error message with the example above ?
You may rule out the runtime libraries issue checking with:

ldd ./testCvGpu

As opencv4tegra is installed in /usr, its headers and libs would be found it you don’t specify the location of opencv-3.3.0.

I am away from my TX1 for checking the opencv config, but I use to configure with cmake-gui (using Advanced/Grouped options is better). I use to build in a build directory that is not inside sources tree.
Click on configure and check for any message in red in the cmake-gui console.
Just be sure to disable any opencl* it may enable in group ‘WITH’.
Set CMAKE_INSTALL_PREFIX to your preferred install directory (I use /usr/local/opencv-3.3.0).
It should be enough, but check also that:

  • CUDA is detected and supported (for TX1 arch is 5.3).
  • CMAKE Build type is 'Release.

You may also activate other options, such as v4l2 and gstreamer-1.0 support.
Click on configure and check everything is ok, then click on generate to create the makefiles.
Then build, install, and retest the sample code above.

You may also check https://jkjung-avt.github.io/opencv3-on-tx2/.

Thank you for information. I will check after weekend.

We succeed to run our application with Opencv 3.3. We work with cross compiler and one of namespaces was incorrect.
Can I expect better performance from opencv3.3 relative to opencv4tegra?

It depends on your application. You would have to bench both.
Compiler and compiler options can also improve. See: [url]Gcc options for TX2 - Jetson TX2 - NVIDIA Developer Forums.