Hi there,

after using CUDA to speed up the calculations of sphere radius, and positions, I’m using glutSolidSphere to represent them, but the problem is that am using a for cycle, to travel trough the array containing the information, the problem is, as bigger the array is, longer it takes to represent it in openGL, I’ve thought using parallelization to speed up this process, but I think CUDA don’t support this function from GLUT.

So if anyone, have a solution to this problem, please let me know.