Does any one of the OpenCL code sample illustrate OpenGL texture interoperability. i.e. a program that calls clCreateFromGLTexture2D and then at some point clEnqueueAcquireGLObjects/clEnqueueRelsaeGLObjects using the corresponding cl_mem object. I just can’t get this to work anymore since driver 280.26. clEnqueueReleaseGLObjects returns with CL_OUT_OF_RESOURCES. It works fine with buffer objects but not with textures.
Can anyone confirm that this actually still works, and if so what has changed in the specs that it would not work from the previous driver version. A demo program with clCreateFromGLTexture2D would be nice.