I have just come across an issue with the callable programs in v3.0. I want to be able to call my getLights callable-program from inside a material but when we run in hybrid we want to do this in the ray-generation program.
Using the same callable-program in the ray-generation and a material results in the below validation issue:
Invalid context (Details: Function “_rtContextLaunch2D” caught exception: Validation error: Inconsistent scope lookups in PTX code (Program attached to different object types), )
I would have thought this should be possible as its pretty annoying otherwise. I get the feeling I have to use a different callable-function variable name to work around this issue?
Thanks for any help anybody can give.