Hello,
I’m doing something like this:
[codebox]pbo->bind(PACK)
glReadPixel()
pbo->unbind()
pbo->bind(UNPACK)
glDrawPixel()
pbo->unbind()
cudaGLRegisterBufferObject(pbo)
cudaGLUnregisterBufferObject(pbo)[/codebox]
And cudaGLRegisterBufferObject returns a out of memory error. If I don’t do the second bind block it works.
Is it the expected behavior?
Thank you for your help
!