I am trying to port optixOcean to Optix 7.0. Since the geometry changes from frame to frame, acceleration structure won’t help much. I found this in Optix 6.0 source:
geometrygroup->setAcceleration( context->createAcceleration("NoAccel","NoAccel") );
In OptiX 7.0, how to bypass acceleration structure? is optixConvertPointerToTraversableHandle the right call to go with?
And in general, how to ray trace height field scene efficiently?