Problem with generated bounding boxes in Omniverse Replicator

Hello,

could you habe a look at this post… Possible Bug: BoundingBox for prims with geometries with skeleton animation are to large - Omniverse / Developer - NVIDIA Developer Forums?

I habe a problem mis wrong bounding boxes to, and this is a real showstopper for us, because our application (a product configurator for the furniture industry) has to position elements relatively to each other, so we have to be able to calculate correct bounding boxes.

Thank you very much

Carl