My PxRigidDynamic actors intersect with other actors and I can’t figure out why. There are still collisions between them, but the rigid dynamic slightly clips through them and is ‘pushed’ back. Here’s a video of it ingame/in the PVD:
The box is a PxRigidDynamic actor.
The player is a PxCapsuleController.
All other actors are PxRigidStatic.
Having CCD disabled or enabled seems to make no difference. (CCD should only affect high-velocity objects anyway, so I doubt that’s the cause here)
The collisions between the controller and the static actors are fine, so I don’t see why the rigid dynamic would behave any differently.
I’m using PhysX-3.3.0_Beta-2 (16402319)