I have a dynamic actor that is composed by many ConvexMesh geometries and a static actor which is a triangle mesh geometry used as ground.
Issue: when my dynamic actor falls down, it passes through the static ground.
I put the PVD project that shows this issue here: http://loic-morvan.fr/No%20Collisions.pvd.
Interesting frames are 107 to 110.
Frame 107: the dynamic object is over the ground, falling down.
Frame 108: the dynamic object touches the ground, but a little part of it already passed through the ground.
Frame 109: the dynamic object continues to pass through the ground, note that its orientation has changed (An effect of a collision?)
Frame 110: the dynamic object totally passed through the ground.
Did I do something wrong with this dynamic object on its convex definition?