I’m using PhysX 3.2 for simulating robot grasping.
The problem is that grippers which have convex-mesh just pass through other dynamic objects (convex-mesh or Box shape) no matter slow I’m trying to make the contact.
The grippers are dynamic objects, connected to ‘kinematic’ axis object (which doesn’t have any shape) by PhysXRevoluteJoint. So we move the grippers by controlling the kinematic axis, and grasp by controlling the revolute joint by velocity.
I can push the other objects by the gripper, but when I try to grab something between two grippers, they eventually pass through the other objects.
Any idea or advice for this problem?